
One small step for Mario, one giant leap for platform gaming.
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By Mike Hofler A+
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Every once in a while, a game comes along that redefines a genre. These games become the benchmarks for that genre. All games afterwards are held to the expectations set by these revolutionary titles. Mario Galaxy does for platformers what Super Mario 3 did back in 1990. What we think of and expect in a 3d platformer will never be the same.
The level design of Mario Galaxy is nothing short of amazing. Levels in the game are incredibly diverse; you never get the feeling of "haven't I done this stage before?" From climbing honeycombs, swimming through the deep blue seas, jumping over lava, skating across ice, navigating over giant toys and cakes, or just flying through space, there is a vast array of environments for you to explore.
Layouts of the levels come in two main forms. Some areas have you navigating as usual across a large 3d plane to complete your objective. Then, there are levels consisting of multiple planetoids of different sizes. They range in size from small asteroids that only takes Mario a moment to run completely around, to large moons which take significantly longer to circle. Some will be small spheres; as you run around them you will go from being standing upright on the top to standing upside down while on the bottom. The camera works very well during this, though it may take a bit of getting used to. Other planetoids are all varieties of shapes, but the basic idea is the same. They are treated like small planets, and as you walk around them your feet stay on the ground as if the center of gravity is at the center of each small planet. Things get interesting when you start to play around with the game’s gravity.
Jump up into the sky from one planetoid that is very close to another, and the other's gravity will pull you in. Suddenly you're standing upside down on one planet where you were right side up on the other. There are also stars that act as launchers to shoot you through space from one planetoid to another. In this way you jump from planetoid to planetoid to navigate your way though the level and get your star.
While doing all this jumping through space, the controls feel very natural and never pull you out of the experience. Mario is moved around using the stick on the nunchuck, while jumping is done with the A button on the Wiimote. Pointing at the screen allows you to gather and shoot star bits, tiny colorful bits of stars scattered all over every level that you can use to stun enemies. Crouching and ground pounding is done with the Z button on the nunchuck, and to do a spin attack you shake the wiimote. This all feels good; the slight use of motion controls help to immerse you in the gameplay rather than pull you out of it. Also the wiimote/nunchuck split is nice and lets you sit and hold the controls in whatever way you are most comfortable.
There is also a second player mode that allows for another person using a wiimote to take control of on-screen cursor that they can use to gather and shoot star bits to stun enemies with. It’s not very involved, but it’s a nice way to get a younger sibling or significant other to be able to sit down and share in the experience with you.
Pacing in Mario Galaxy has been refined to an art form. Most of the stages take less than 20 minutes to complete, so you always feel like you are accomplishing something. It is also not necessary to acquire every star within every galaxy to advance. Getting stuck trying to obtain a certain star isn't ever an issue, so you never feel forced repeat a certain stage over and over if you are having a hard time. You can simply skip it and come back to it later on if you feel the need to gather every star in the game.
The pacing combined with the level variety makes this a game you won’t get bored of quickly. Stages differ in not only the level designs, but also in the goals you must accomplish. Sometimes you will be simply navigating through enemies and obstacles to reach the end of a level. Other times there will be a boss at the end that you must contend with before reaching your star. A few levels have you racing against another character through the stage to compete for a star, or racing to complete the stage as a shadow creeps up behind you, threatening to throw you into the darkness of space.
Audio and visually speaking, Mario Galaxy delivers what you would expect from a Mario game. The graphics are by no means mind blowing, but the cartoony look and vivid colors fit the game perfectly and nothing more is needed. The music is what we've come to know and love, with plenty of old songs coming back again to put smiles on the faces of long time fans of the series.
The quality and variety of gameplay and level design, combined with excellent pacing, make this one of, if not THE, best entry into the Mario series to date; not to mention the best game on the Wii, and something to make Wii owners proud of their purchase.




